From outpatient care to employee training to (yes) gaming, virtual reality (VR) is making waves in a variety of industries. The number of VR headset sales worldwide is expected to reach around 14 million units too and sure, it’s still widely considered ‘gamer technology’, and a niche one at that.
However, it’s also proving to be valuable in numerous fields, including retail, medical training, e-commerce and employee development. For some, it’s even a useful tool to treat anxiety, which shows that VR can be used in an endless and varied number of ways. As we’ve mentioned, not only can this technology be used by the people, but also businesses – so here are our top 6 VR companies to watch this 2022 (in no particular order).
MelodyVR is a VR music platform that is available in the UK, Europe and the US. It is the only licensed VR music platform in the world, securing partnerships with major record labels such as Sony Music Entertainment, Warner Music Group, Roc Nation and Universal Music Group.
Of the many VR companies we will talk about, their end-to-end process has aided some of the world’s largest artists take their first steps into VR, including the likes of Wiz Khalifa, Imagine Dragons, Lewis Capaldi and many more. They boast the world’s largest library of interactive music content, having worked with over 650 international artists to date.
Users can have multiple perspectives – from up close and personal with a band on stage or deep in the crowd. That’s not all though. They live-stream concerts and shows via virtual reality with a range of major UK venues to make sure you’ll never miss out on a performance.
FitXR is the leading developer of VR fitness apps, with a passion and dedication to making fitness more accessible. They create fitness experiences that are instantly enjoyable, social by design and packed with on-demand classes that provide a full-body workout, with new workouts released daily.
The company’s first product, BoxCR, is consistently a best seller across Oculus, Steam and PSVR stores, having won multiple awards. What makes them stand out from other VR companies is that they are in the process of building their own virtual fitness studio. That’s crazy, right? And we’re all for it, why not bring the energy and enjoyment of group fitness to the comfort of your own home!
Gravity Sketch is one of those VR companies that are building intuitive multi-platform tools to radically improve the efficacy and efficiency of 3D product development. They allow cross-disciplinary teams to create, collaborate and review in an entirely new way.
With a major focus on their customers, they aim to remove friction from archaic workflows, encouraging creativity. For many concept designers, it is a powerful tool that is able to deliver outputs of subsequent stages for the design development process including Class-A modelling and VR visualisation.
Imagine having a spaceship you want to exhibit or explore in VR. Or what about a digital personal lounge with a collection of vinyl album covers? Supported by developers, run by industry experts, and secured by blockchain, Terra Virtua is the platform for the next generation and dimension in entertainment and engagement.
Your experience begins as you start owning your own digital assets, which can be shared with friends, traded, exhibited or even played with. They focus entirely on immersive VR entertainment, built around community and social connection.
We’ve discussed a few different VR companies, but Volume, in particular, is an award-winning innovation company that specialises in the development of Conversational AI platforms that helps businesses self-manage and scale their chatbot real estate.
As well as this, Volume delivers a range of stand-out immersive experiences in learning environments, gaming and various other scenarios using other technologies such as Mixed Reality and Augmented Reality.
VividQ is a deep tech software company with expertise in 3D holography – transforming how we view, interact and connect with the world around us. They bring together real-time computer-generated holography to everyday applications such as AR/VR headsets, smart glasses and other consumer electronics.
Alongside providers of components, hardware and content, they aim to bring true holographic displays to consumers and enterprise applications.
And there you have it! Even though an envisioned future of ubiquitous headsets and haptics gloves hasn’t happened yet, VR has nonetheless made some great strides and found a home in a variety of industries.
It’s an undeniable fact that there will be more people buying and engaging with virtual reality technology over the coming years. And with that, it’s certain that the number of VR companies will grow as consumer needs change and businesses find innovative ways to develop immersive solutions.